AFTER THE FALL HOLIDAY UPDATE
’tis the season to be slaying, Runners! We have a patch incoming to improve some gameplay and controls across all platforms. The updates below apply to the following version number; make sure you’re updated to this version of After the Fall.
Revision #
Quest: 33954 | Rift: 33954 | Steam: 33954 | Viveport: 33954 | PlayStation: 33975
MAJOR UPDATES
Fixes
- Fixed guns losing configurations when starting a level while in the crafting area
- Fixed: Issue where items from the selection wheel would be swapped (instead of stacked) on the hand when holding a gun, while grabbing an item (booster/pipe bomb etc).
- Fixed guns losing configurations when starting a level while in the crafting area.
- Fix where player can’t ‘Apply’ already unlocked Skins if they don’t have enough Harvest (while this is no longer a requirement at this state).
- Fixed: Snap-to-grip advanced reloading.
- Fixed: Difficulty check for skin unlocks
- Fixed skin unlock requirement values.
- Fixed: Moved leaving party on loading hub from ClientSceneSwitcherGameSystem to PartyGameSystem to prevent cases where leaving party is forgotten.
- Fixed: Incorrect spawn location offset and incorrect anti-cheat reset location.
- Fixed: Missile Power Device unlocks in the vending machine after completing Chinatown.
- Removed unsupported laser pointer weapon part dropping from the loot tables
changes
- Reworked the way Harvest is saved at The Line/Armory. Instead of blindly saving it will calculate the harvest value of the player’s loadout. So it will refund accidently lost weapons or stuck parts in the crafting area.
- Full parties in matchmaking public parties will now start automatically after 20 seconds
- Increased inactive kick time from 10m to 30m in the hub
- Set ‘Allow Hand Item Swap’ setting to ‘Disabled’ by default
- Updated weapon skin unlock values (more unlockable skins are added and unlock requirements are changed)
- Added safety teleport back when head is stuck in anti-cheat for more than 5 seconds
GENERAL UPDATES
GAMEPLAY (Affects all platforms)
Fixes
- Fixed guns losing configurations when starting a level while in the crafting area
- Fixed: Issue where items from the selection wheel would be swapped (instead of stacked) on the hand when holding a gun, while grabbing an item (booster/pipe bomb etc).
- Fixed guns losing configurations when starting a level while in the crafting area.
- Fix where player can’t ‘Apply’ already unlocked Skins if they don’t have enough Harvest (while this is no longer a requirement at this state).
- Fixed: Snap-to-grip advanced reloading.
- Fixed: Difficulty check for skin unlocks
- Fixed skin unlock requirement values.
- Fixed: Moved leaving party on loading hub from ClientSceneSwitcherGameSystem to PartyGameSystem to prevent cases where leaving party is forgotten.
- Fixed: Incorrect spawn location offset and incorrect anti-cheat reset location.
- Fixed: Missile Power Device unlocks in the vending machine after completing Chinatown.
- Removed unsupported laser pointer weapon part dropping from the loot tables
changes
- Added markers to the crafting tutorial
- Localization updates to interface, items, missions, tutorial and voice lines.
- Player Rotation is now allowed in endscreen
- Moved Harry’s conversation events from ‘on crafting area left’ to ‘on crafting tutorial complete’ because players thought it would interrupt with Luna’s lines
- Added marker to grab the ammo counter and triggered the grab tutorial to grab the console gun in the crafting tutorial sequence.
- Added behaviour to respawn guns and parts back on the table if they fall on the ground or out of reach in the crafting area.
- Added Slide release button setting.
- Added support for max ammo when in the crafting zone.
- Changed it so taking ammo out of your belt in the armory doesn’t cost any resources
SYSTEM UPDATES (Affects all platforms)
Fixes & CHANGES
- Fixed: Luna’s interaction volume size.
- Fixed: Magenta coloured attachments.
- Fixed exception when saving or loading persistence in some DateTime cultures
- Updated Param files with added Product Name in it
- Networking game connection analytics now only report on public network connections.
- Set ‘Allow Hand Item Swap’ to ‘False’ by default.Item 1
- Localization (interface & items).
PLATFORM-SPECIFIC
PLAYSTATION VR
Fixes
- Fixed: Unable to teleport using a dual shock.
- Fixed: Fallback throwing strategy for single controller (when not using the throwing arc).
- Fixed throwing arc no longer functional in single controller mode.
changes
- Added secondary control scheme for Move.
- Active control scheme can be changed in the player settings menu
- Updated PlayStation Move controls, swapped reload/weapon wheel buttons on PlayStation Aim controls
- Added news update to PlayStation regarding input changes.
- PS4 IAP settings.
META QUEST 2 / RIFT
Fixes
- Fixed: Pausing would no longer work as intended on Oculus platform.
For an overview of known reported issues, please refer to our public tracker here (in progress of updating): [LINK]