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December 17, 2021

Patch notes – update 1.1.34210

Patch notes
Patch Notes

AFTER THE FALL HOLIDAY UPDATE

’tis the season to be slaying, Runners! We have a patch incoming to improve some gameplay and controls across all platforms. The updates below apply to the following version number; make sure you’re updated to this version of After the Fall.

Revision #
Quest: 33954 | Rift: 33954 | Steam: 33954 | Viveport: 33954 | PlayStation: 33975


MAJOR UPDATES

Fixes

  • Fixed guns losing configurations when starting a level while in the crafting area
  • Fixed: Issue where items from the selection wheel would be swapped (instead of stacked) on the hand when holding a gun, while grabbing an item (booster/pipe bomb etc).
  • Fixed guns losing configurations when starting a level while in the crafting area.
  • Fix where player can’t ‘Apply’ already unlocked Skins if they don’t have enough Harvest (while this is no longer a requirement at this state).
  • Fixed: Snap-to-grip advanced reloading.
  • Fixed: Difficulty check for skin unlocks
  • Fixed skin unlock requirement values.
  • Fixed: Moved leaving party on loading hub from ClientSceneSwitcherGameSystem to PartyGameSystem to prevent cases where leaving party is forgotten.
  • Fixed: Incorrect spawn location offset and incorrect anti-cheat reset location.
  • Fixed: Missile Power Device unlocks in the vending machine after completing Chinatown.
  • Removed unsupported laser pointer weapon part dropping from the loot tables

changes

  • Reworked the way Harvest is saved at The Line/Armory. Instead of blindly saving it will calculate the harvest value of the player’s loadout. So it will refund accidently lost weapons or stuck parts in the crafting area.
  • Full parties in matchmaking public parties will now start automatically after 20 seconds
  • Increased inactive kick time from 10m to 30m in the hub
  • Set ‘Allow Hand Item Swap’ setting to ‘Disabled’ by default
  • Updated weapon skin unlock values (more unlockable skins are added and unlock requirements are changed)
  • Added safety teleport back when head is stuck in anti-cheat for more than 5 seconds

GENERAL UPDATES

GAMEPLAY (Affects all platforms)

Fixes

  • Fixed guns losing configurations when starting a level while in the crafting area
  • Fixed: Issue where items from the selection wheel would be swapped (instead of stacked) on the hand when holding a gun, while grabbing an item (booster/pipe bomb etc).
  • Fixed guns losing configurations when starting a level while in the crafting area.
  • Fix where player can’t ‘Apply’ already unlocked Skins if they don’t have enough Harvest (while this is no longer a requirement at this state).
  • Fixed: Snap-to-grip advanced reloading.
  • Fixed: Difficulty check for skin unlocks
  • Fixed skin unlock requirement values.
  • Fixed: Moved leaving party on loading hub from ClientSceneSwitcherGameSystem to PartyGameSystem to prevent cases where leaving party is forgotten.
  • Fixed: Incorrect spawn location offset and incorrect anti-cheat reset location.
  • Fixed: Missile Power Device unlocks in the vending machine after completing Chinatown.
  • Removed unsupported laser pointer weapon part dropping from the loot tables

changes

  • Added markers to the crafting tutorial
  • Localization updates to interface, items, missions, tutorial and voice lines.
  • Player Rotation is now allowed in endscreen
  • Moved Harry’s conversation events from ‘on crafting area left’ to ‘on crafting tutorial complete’ because players thought it would interrupt with Luna’s lines
  • Added marker to grab the ammo counter and triggered the grab tutorial to grab the console gun in the crafting tutorial sequence.
  • Added behaviour to respawn guns and parts back on the table if they fall on the ground or out of reach in the crafting area.
  • Added Slide release button setting.
  • Added support for max ammo when in the crafting zone.
  • Changed it so taking ammo out of your belt in the armory doesn’t cost any resources

SYSTEM UPDATES (Affects all platforms)

Fixes & CHANGES

  • Fixed: Luna’s interaction volume size.
  • Fixed: Magenta coloured attachments.
  • Fixed exception when saving or loading persistence in some DateTime cultures
  • Updated Param files with added Product Name in it
  • Networking game connection analytics now only report on public network connections.
  • Set ‘Allow Hand Item Swap’ to ‘False’ by default.Item 1
  • Localization (interface & items).

PLATFORM-SPECIFIC

PLAYSTATION VR

Fixes

  • Fixed: Unable to teleport using a dual shock.
  • Fixed: Fallback throwing strategy for single controller (when not using the throwing arc).
  • Fixed throwing arc no longer functional in single controller mode.

changes

  • Added secondary control scheme for Move.
  • Active control scheme can be changed in the player settings menu
  • Updated PlayStation Move controls, swapped reload/weapon wheel buttons on PlayStation Aim controls
  • Added news update to PlayStation regarding input changes.
  • PS4 IAP settings.

META QUEST 2 / RIFT

Fixes

  • Fixed: Pausing would no longer work as intended on Oculus platform.

For an overview of known reported issues, please refer to our public tracker here (in progress of updating): [LINK]

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